![]() ![]() Its model also holds the laser fire sound from The Second Encounter and a shooting animation that plays the sound, which is not used in the game. It has 349 health and uses the Bomb Bay vehicle part that lets it drop 10 bombs in quick succession, each dealing 50 direct damage and 25 splash damage with a blast radius of 10 meters. It uses the vehicle entity without any working AI with player riding disabled. Like the other Octanians, it has a separate set of broken animations depicting it holding some kind of grenade launcher that no longer exists in the game files.Īlthough they appear in-game in the form of scripted sequence models, in-game files and an unused Netricsa entry implies that it was planned to be a fightable enemy at some point. It's also the first enemy projectile in the series to have a HUD indicator pointing to its general direction. The stick grenades bear the label 'FRAG MX-230-FG69420' and are one of the few enemy projectiles in the series that doesn't explode on contact with the ground, only detonating after 3 seconds or if the player touches it. It has 30 health just like the Octanian Gamma Trooper and it throws stick grenades that deal 10 direct damage and 30 splash damage for a total of 40 damage. However, it's missing headshot gib effects and has glitchy melee behavior featuring the infamous turbo drifting bug. A deer doe appears in the teaser trailer.įirst seen in the May 20th gameplay reveal in 2020, the cut Octanian Grenadier remains intact in the game files. They have animations for idling, movement, and death.
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